Friday, November 15, 2013

Failure

All the while i had been trying with the super colider coding and i found that i having a major problem that is i cant find any kinect camera application/ library that can point straightly and link to super colider. im starting to feel so uncomfortable to developing super colider code and spend weeks for searching relevance tutorial and try to solve it.

At the end, i decided to give up using super colider as the coding platform and move back to processing for the fluid library and hopefully its will work well.

Before i linked into a kinect library, I had trying so hard with the fluid library and found that the graphic processing is very lag. It have a major lagging if i set up to 36 color, even i set 6 color without the sparking and flare, its also having a delay around 6 second.

Below is the specification that starting to lag:
Screen Pixel: 500x500
graphic pixel: 5

Hmm, then i am thinking... No way i could do this to a full screen if its so lag. I almost decided to give up on this library again